Mirror
Mirror is an installation designed to play with how we look at ourselves. Encased in a acrylic and plywood box are the following- a computer, a screen, a two-way reflective surface and a PS3 Eye camera.
The inspiration behind the work comes from Snow White, scrying and the general popularity of seeing one’s own reflection. The intent was to create a disfigured version of the person standing in front of the mirror. A mesh is generated, a texture is taken from the camera feed and bound to said mesh.
In practice overzealous clamping broke the internal screen; rending the mirror case useless for this installation. During testing it was possible to view the augmented face mapped onto the viewers rather well. In future iterations a camera such as Kinect would allow for faster and more accurate tracking. There is also a lot of scope to experiment with different screens and mirrors to produce the most satisfying illusion.
![](https://compartsblog.doc.gold.ac.uk/wp-content/uploads/2018/04/30572327_10160200131680564_3404803128829149184_n.jpg)
Technical
Built in openFrameworks, using ofxFacetracker, ofxCv, ofxOpenCv and ofxKinect. Many thanks to Kyle McDonald and his fantastic add-ons, the other developers involved in these add-ons and teaching staff at Goldsmiths. Would have been impossible without all of the above.